﻿using System;
using System.Runtime.Serialization;
using SoTools.Communicator.Messages;

namespace SoSlam.Common.Communication.GameMessages
{
	[DataContract]
	public class GameStatusMessage : BaseMessage
	{
		[DataMember]
		public GameStatus Status { get; set; }
	}

	[DataContract]
	public enum GameStatus
	{
		[EnumMember]
		Initial,
        [EnumMember]
        WaitingForPlayer,
		[EnumMember]
		Running,
		[EnumMember]
		Ended,
		[EnumMember]
		Paused,
	}
}
